Tuesday 30 December 2014

Sporthammer : The Zero Hour - Game 1 - Crimson Slaughter + Chaos SpaceMarines


I remind of my roster.

My opponent's one:

Combined Arms Detachment (Primary): Crimson Slaughter

HQ1 (Warlord): Sorcerer (60), 2x Additional Mastery Level (50), Daemonheart (30), Gift of Mutation (10), Sigil of Corruption (25), Spell Familiar (15), Bike (20), Force Axe (0) [210pts]
HQ2: Sorcerer (60), 2x Additionl Mastery Level (50), Bike (20), The Balestar of Mannon (25), Force Axe (0) [155pts]

Troop1: 10 Chaos Cultists (50) [50pts]
Troop2: 10 Chaos Cultists (50) [50pts]

FA1: 5 Chaos Spawn (150), Mark of Nurgle (30) [180pst]
FA2: Heldrake (170), Baleflamer (0) [170pts]
FA3: Heldrake (170), Baleflamer (0) [170pts]

HS1: 3 Obliterators (210), Mark of Nurgle (18) [228pts]
HS2: 2 Obliterators (140), Mark of Nurgle (12) [152pts]
HS3: 5 Havocs (75), 4x Autocannon (40) [115pts]

Fortification: Imperial Bastion (75), Comms Relay (20) [95pts] 

Allied Detachment: Chaos Space Marines

HQ1: Sorcerer (60), 2x Additionl Mastery Level (50), Bike (20), Sigil of Corruption (25), Gift of Mutation (10), Force Axe (0), Black Mace (45), Spell Familiar (15) [225pts]

Troops1: 10 Chaos Cultists (50) [50pts]

Total: [1850pts]

Mission - Eternal War – Purge the Alien. Maelstrom of War – Deadlock.

Opponent sent Oblis to reserves via Deep Strike, and the rest was deployed; Havocs - in the Bastion.


I deployed everything, but no one pack of Horrors that got Cursed Ground - it will arrive by Deep Strike.


As for Psychic powers, I got Shrouding, Invisibility, Forewarning and Endurance for the important. CSM got Invisibility and Endurance.

Turn 1

CSM just rushed forward, completing 2 Maelstorm missions - 3 markers to hold and one of the own markers. He's lucky, because he got 4 points. I didn't allow him to make Spawn invisible.



My turn was to also rush forward and achieve only one objective - my marker. For the second one, Fiends didn't charge the Cultists in 7 of them. But, the army was supported by magic - Shrouding for Tzeentch, 2++, Endurance and Invisibility for Fiends.

1 - 4

Turn 2

Both obli packs and Drakes arrived, damaging Kairos for 1 wound with Vector Strikes.


Obli and Drakes tried to kill Horror pack, but killed only few of them.

Opponent completed 2 more missions - own marker and none of my units within 12" of his table edge. No Invisibility again.

I made a new Psychic Shield, and charged - Screamers to cultists and Fiends to Spawn.


DP charged Obli, killing one of them. Kairos conjured a pack of screamers, that Turbo-boosted to protect Horrors from Obli Charge.



As a result, the cultists became the First blood. I also achieved 2 missions - the marker near the now-dead-cultists and destroying the unit.

5 - 6

Turn 3

Still fighting. Still no Invisibility. But Drakes, Havocs and Obli drilled the Screamers, killing some. Obli charged and Killed the conjured Screamers, even with no harm from those.

Meanwhile, Sorcerer with Invisibility was slain, and he was a Warlord. And my opponent has scored none.


Kairos, protected by Grimoire rushed forward, making 3++ for Fiends both with an arrived pack of Horrors.


DP finished the Obli pack and the second Sorcerer was slain. The remaining Screamers charged the Hover Drake, destroying the Baleflamer and lefting him in a single Hull.


I also achieved one mission - my own marker again.

10 - 6

Turn 4

The almost dead Drake has left the combat airspace, and the other one decided to continue killing Screamers from Hover.

This time, only the single-wounded Herald survived.

The Spawn and Sorcerers finally died.

Cultist pack charged the Pink Horrors with a Ground, but failed and decided to fall back.



CSM achieved the mission to destroy a unit.

Kairos got 2++ again and flied to destroy the Drake in the rear armour and succeed. 

The Herald summoned the Great Unclean One, that killed 3 more cultists from the fleeing unit.

DP charged the second Obli pack, killing one and losing a single wound.


The Fiend Boing charged the Bastion, leaving it with a single HP.

13 - 8

Turn 5

The cultists runned out from the table edge, and the rest tried to kill fiends, but did nothing interesting.

DP finally slayed the Obli pack.

Then, Kairos destroyed the Bastion with magic, and the Unclean and Fiends both charged Havocs and Cultists, deatroying all.


Also, one more objective completed.

18 - 8

Turn 6

The one-left Heldrake flied trying to kill a single Herald on Marker, right into a trap. It was destroyed by Kairos and the Prince.

So, it's 20-0 as a Wipe-out for me.

The rest of the team played poor enough - Our DE had 0 from Necrons and CSM got 14 from Bike-Centurion SM. But this was enough for victory.

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